Around Augusto 2014, I was part of this hackathon for IDEO-NY. I had the great pleasure to work with Alex Fuzzy-wobble, Gabriel Gianordoli, and Patrick Matos. Alex was awesome in making this walk through video on our presentation.
I was playing with Face recognition using OFX on my first thesis semester for Parsons MFA D+T. I will talk more about this later, in the meanwhile take a look on the result I got after tweaking Robert Twomey’s sketch.
This was my first time getting this to work, later on I manage to create a confidence method that made it a little more accurate and less jumpy. And as you can see my mom on the picture matches mine, so I guess it can get pretty accurate. ;p
The thesis design committee, which I make part, decided that each student would have a 3d picture on their profile page for our thesis show website. We scanned over 70 people in 2 days using a kinect and a software called Skanect. It’s going to look awesome!
This weekend I showcased my FastFood game (you can find it here) @ Parson’s PlayTech event and it was really good. This project is still under development but it was a great place to playtest. Take a look on the instagram video of my experience during playtech.
PLAYTECH is a Design & Technology event where undergraduate and graduate students present their projects to youth enrolled in the Parsons Pre-College Academy program and other visiting youth from various New York organizations.
These are some assignments I did for Algorithm Animations class with Charlie Whitney. We mainly used Openframeworks to apply some mathematical concepts generating some animations, interactions and even some still images. I tried to focus on the aesthetic of each animation and I think got some pretty looking results. I posted some results on my personal instagram account:
Another Spacebrew assignment in collaboration with Bernardo Schorr and Stephanie Burgess.
The idea of this project is that bars and/or restaurants would be able to keep track of their customer’s drinking behavior. If the customer’s glass is about to get empty, waiters can fill them up or suggest another drink. The product is based on a coaster with a Force Sensitive Resistor (FSR) under it, that sends data to a display of LEDs and speakers that receive the data and make noise to alert the waiters. It also avoids waiters coming over to check if “everything is alright”.